• High/low-poly modelling
  • Sculpting
  • 3D scanning
  • Retopology
  • UV’ing
  • PBR texturing


  • Blender
  • Autodesk Maya
  • Pixologic ZBrush
  • Allegorithmic Substance
  • Marmoset Toolbag
  • Knald
  • Speedtree
  • Keyshot
  • Unreal Engine 4
  • Unity 5
  • Adobe Photoshop
  • World Machine
  • Geoglyph
  • World Creator 2


My name is Andrey, I’m a 3D environment artist.

Currently working as lead environment artist at InQuake Softworks making a 3rd person combat action MMO game Warhold.

In 2006 remotely graduated at Microsoft as Web-designer.

In 2012 graduated as Microsystem Technics Engineer at Moscow Institute of Radiotechnic, Engineering and Automatics (Technical University).

As the same time finished second graduation as Sound Recording Engineer in Moscow Institute of Television and Radio “Ostankino” (MITRO). Then – 5 years of work at Moscow’s recording studios as sound designer and sound recording engineer. And as multimedia engineer with technical devices for displaying all kinds of content like digital signage networks, LED-screens, videowalls, projector installations and other advertisement projects.

At the middle of 2015 started 3d modelling as hobby, then self-studied to current state and work as professional 3d artist in game industry.

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