Andrey Lukashov
Andrey Lukashov
Producer, co-founder @ DGMA
Moscow, Russia

Summary

Hello!
I've started my professional career in game indusrty right from perfecting my hobby. I started 3d modelling just to deal an issue with projection mapping at my first engineer job. I did it and thought "hey, i kinda liked this. Well, that else similar can i do?". I got passioned by it - all my previous professional experience was build around multumedia and different interactive things.

Then after a year of trials and errors, youtube videos and bunch of tutorials I've started receiving a freelance commisions.

After a while I've got invited into 3d artist position at studio making Warhold game - 3rd pesron fantasy moba action game. There was quiet small team, but in short time we reached high enough art quality to call it AAA. It was huge jump at skill improvement from basic prop modelling to level art, lighting and techical art. Since then I finally understood this is a work i like and will do it whatever happens. What happens after you can check in resume ;)

Work mostly at environment art and related things - level architecture & design, lighting, hard surface props and vehicles, mechanical rigging and animation. Dont't make organic characters.

Well known with Unity, but UE4 is my main tool. I'd say with current deep UE4 understanding and blueprinting skills I tend more into technical art and working at complex interactive products then just making 3d props.

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingLevel DesignWeapon ModelingVehicle ModelingPBR TexturingOptimisationLevel artsubstanceBlueprintsLevel architecture

Software proficiency

Blender
Blender
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
Substance Source
Substance Source
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
World Machine
World Machine
ZBrush
ZBrush
Photoshop
Photoshop
Premiere
Premiere
Houdini
Houdini
3ds Max
3ds Max
xNormal
xNormal
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
MakeHuman
MakeHuman
World Creator
World Creator
Gaea
Gaea
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
Mischief
Mischief

Productions

  • 2
    • Video Game
      Galactic Rangers VR
    • Year
      2019
    • Role
      Producer
    • Company
      DGMA
  • Library capsule 600x900
    • Video Game
      Let's Go! Skiing VR
    • Year
      2019
    • Role
      Producer
    • Company
      DGMA
  • Andrey lukashov 3
    • Video Game
      Station "Zarya"
    • Year
      2019
    • Role
      Lead environment artist
    • Company
      AnvioVR

Experience

  • Lead 3D Artist / Producer / Co-Founder at DGMA
    Moscow, Russia
    May 2019 - Present

    Game producer. Project and team lead.

    Responsible for VR game development process.

    Team and task management

    3d art creation - assets, materials, rig, animation

    Scene optimisation, lighting

    Blueprint scriptint, UI logic

    Sound design

    Network administration

  • Lead 3d environment artist at Anvio VR
    Moscow, Russia
    October 2018 - May 2019

    Environment artist team management, training.

    Asset and scene optimisation for VR usage.

    Level architecture, level design, lighting.

    High and low poly prop modelling.

    PBR materials production.

    Blueprint scripting.

  • Lead 3d artist at motorsport.com
    Moscow
    June 2018 - October 2018

    Ununnounced NASCAR-themed UE4 project preproduction.

    Artists team management, training.

    3d content production tasks distribution and inspection, pipeline setup.

    High and low poly modelling, sculpting, retopology, texturing.

    PBR material and UE4 master shader production.

    Level design, lighting.

    Blueprint scripting.

  • Level artist at Anvio VR
    Moscow, Russia
    June 2018 - August 2018

    Prop modelling/sculpting/texturing.

    UE4 level design, lighting.

    Cinematic scene animation.

  • Lead 3D environment artist at InQuake softworks
    Moscow, Russia
    August 2016 - July 2018

    Environment 3d content production pipeline setup for Warhold game.

    High and low poly modelling, sculpting, retopology, texturing, lod-making for environment assets.

    PBR material and UE4 master shader production.

    Level design, lighting, testing and scene optimisation.

    Blueprint scripting.

  • Sound Recording Engineer at ToT Zvuk Sound Recording Studio
    Moscow, Russia
    May 2012 - August 2016

    Acoustic studio setup.

    Hardware installation, technical support, repairing.

    Vocal and instrument recording, mixing and mastering.

    TV show and adv audio production.

  • Mediasystems engineer at Digisky
    Moscow, Russia
    August 2013 - July 2015

    Worked at complex LED and projection installations, digital signage and augmented reality business products.

    Hardware installation, technical support.

    Audio-video content management for installed systems.