Andrey Lukashov
Andrey Lukashov
Senior 3D Artist
Moscow, Russia

About

3D environment artist, sound designer, engineer.

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingWeapon ModelingVehicle ModelingPBR TexturingsubstanceUnreal blueprinting

Software proficiency

Blender
Blender
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
Substance Source
Substance Source
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
World Machine
World Machine
ZBrush
ZBrush
Photoshop
Photoshop
Premiere
Premiere
xNormal
xNormal
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
MakeHuman
MakeHuman
World Creator
World Creator

Experience

  • Lead 3d environment artist at Anvio VR
    Moscow, Russia
    October 2018 - Present

    High and low poly modelling, sculpting, retopology, texturing.

    Artists team management, training.

    PBR materials production.

    Level design, lighting.

    Blueprint scripting.

  • Lead 3d artist at motorsport.com
    Moscow
    June 2018 - October 2018

    Ununnounced NASCAR-themed UE4 project preproduction. Cancelled.

    3d content production tasks distribution and inspection, pipeline setup.

    Artists team management, training.

    High and low poly modelling, sculpting, retopology, texturing.

    PBR material and UE4 master shader production.

    Level design, lighting.

    Blueprint scripting.

  • Level artist at Anvio VR
    Moscow, Russia
    June 2018 - August 2018

    Prop modelling/sculpting/texturing.

    UE4 level design, lighting.

    Cinematic scene animation.

  • Lead 3D environment artist at InQuake softworks
    Moscow, Russia
    August 2016 - July 2018

    Environment 3d content production pipeline setup for Warhold game.

    High and low poly modelling, sculpting, retopology, texturing, lod-making for environment assets.

    PBR material and UE4 master shader production.

    Level design, lighting, testing and scene optimisation.

    Blueprint scripting.

  • Sound Recording Engineer at ToT Zvuk Sound Recording Studio
    Moscow, Russia
    May 2012 - August 2016

    Acoustic studio setup.

    Hardware installation, technical support, repairing.

    Vocal and instrument recording, mixing and mastering.

    TV show and adv audio production.

  • Mediasystems engineer at Digisky
    Moscow, Russia
    August 2013 - July 2015

    Worked at complex LED and projection installations, digital signage and augmented reality business products.

    Hardware installation, technical support.

    Audio-video content management for installed systems.