Microsystems engineer, sound designer, 3D environment artist.
Environment 3d content production pipeline setup for Warhold game.
High nad low poly modelling, sculpting, retopology, texturing, lod-making for environment assets.
PBR material and UE4 master shader production.
Level design, lighting, testing and scene optimisation.
Acoustic studio setup.
Hardware installation, technical support, repairing.
Vocal and instrument recording, mixing and mastering.
TV show and adv audio production.
Worked at complex LED and projection installations, digital signage and augmented reality business products.
Hardware installation, technical support.
Audio-video content management for installed systems.