3D environment artist, sound designer, engineer.
High and low poly modelling, sculpting, retopology, texturing.
Artists team management, training.
PBR materials production.
Level design, lighting.
Blueprint scripting.
Ununnounced NASCAR-themed UE4 project preproduction. Cancelled.
3d content production tasks distribution and inspection, pipeline setup.
Artists team management, training.
High and low poly modelling, sculpting, retopology, texturing.
PBR material and UE4 master shader production.
Level design, lighting.
Blueprint scripting.
Prop modelling/sculpting/texturing.
UE4 level design, lighting.
Cinematic scene animation.
Environment 3d content production pipeline setup for Warhold game.
High and low poly modelling, sculpting, retopology, texturing, lod-making for environment assets.
PBR material and UE4 master shader production.
Level design, lighting, testing and scene optimisation.
Blueprint scripting.
Acoustic studio setup.
Hardware installation, technical support, repairing.
Vocal and instrument recording, mixing and mastering.
TV show and adv audio production.
Worked at complex LED and projection installations, digital signage and augmented reality business products.
Hardware installation, technical support.
Audio-video content management for installed systems.